Hello fellow indie devs,
This game isn’t exactly new, but I haven’t made a post about it here before so I’m doing it now.
I created this game because I was craving loot-drop, progressive tower exploration, inspired by dungeon crawlers like Heroes of the Monkey Tavern and loot-based games that use a Diablo-like rarity system. It’s also very focused on unlocking skills one at a time and maintaining constant progression, with the main goal being to reach the top of a tower.
There’s also a story baked into the game, but it’s not the main driving force. Hopefully someone finds this interesting and gives it a try. Thanks!
The game is here on my itch page