Great aesthetics and music, it all comes together nicely. This was the most successful flower shop game I’ve seen in this jam. As mentioned by others, it’s hard to figure out how to get started, and the bloom mechanic is probably too confusing. I think what this lacks compared to Diner Dash, Overcooked, etc, is the time management aspect. You wait a second to grow flowers, but you aren’t building a scaling chaotic orchestra of timers and mini-objectives to balance against each other. To me, this is more about how fast you can process requests mentally, and then how fast you can click and drag. I would have liked to see it more about how well you can balance competing timers.
That said, there’s a lot to like here, and it’s a great game jam effort. Well done.