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It’s a nice concept and I like the art and sound effects a lot. I wish there was a little more depth to it. Maybe a score / high score system, and definitely something to do between storms. Once I learned how everything works, it was pretty easy to block every lightning bolt.

I’m curious, which raylib bindings do you use? Did you have any trouble with a web export?

right so it’s a custom game framework/light engine based on odin+mruby

for raylib the bindings are just the vendored ones that come with odin, very convenient! web export isn’t too hard really, i used Karl Zylinkski’s stuff as a reference to get the web export working – i.e. https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template

the real issue is the mruby bindings. the api is a bit bonkers and is full of macros which need to be translated to odin which is sometimes pretty hairy. i dont have full support for the entire mruby api by any means