Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I actually think the assets look amazing only point where it gets a little annoying is the resources and the duplicates. Since the shadows/biomes are built in I can't use the resources on non biome tiles, plus there are a lot of tiles that are simply duplicates with other shadows. (The resources, walls, fences, fountains, bridge probably a lot more). I am working with Godot and since it is really easy to make another layer i would not need all the biome bridges since i could put the bridge on a layer on top of the ground (only if there is no biome background otherwise it looks odd) . If you have created Assets on different layers it should be pretty easy to create the things without the biome background or shadow. Sadly removing the things from pngs is really time consuming and annoying. I made the worst looking stone with, the worst looking alpha shadow as a sample i could use that stone on taiga ground since the yellow is not in the png.

I guess my only question is: Do you have created it in layers and could simply remove the biome color from the resources and make a combined resource where all of the different resources are inside?


I feel like it sounds too negative so here is another round of compliments: It looks amazing! Must have taken a lot of time to design such a cool asset pack and you did a fantastic job on the artwork!

(+2)

hi! i understand completely and have learnt a lot about making more usable assets since releasing this pack, I’ve been considering making a big update to make this pack more accessible for a while and will definitely be adding it to the list

just for my curiosity. what programm do you use to create the assets?

piskel :) it’s a free online tool for pixel art