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(+1)

imma be honest i was straight-up failing like 10 quick game overs in a row...

then i converted to a new way of thinking. a new way of living.

HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS 

HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS 

HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS HIBSICUS 


love the music and the sway of visuals that give it a nice breezy charm

its probably out of scope for a 7-day jam, but i do wonder how you could balance the game so that there is more of a sense of progression or stages to go through, other than bigger numbering

this idea of a balatro garden / a roguelike deckbuilder, where the effects of your deck depend on positioning is a really neat idea, was very cool to play ๐ŸŒบ

(+1)

we were supposed to make it more like balatro - or atleast have it so your opponent gardener had some other way of affecting the gameplay- glad you liked it tho :D