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I tend not to like writing reviews unless I spot a bug or issue to report since I'm not that great at critiquing things but I replayed this game as I remember it sticking with me and just.... wow.

To be blunt, on many levels it is probably your worst game: default assets, sparsely populated and bloated mapping, no sound and there's very little gameplay elements. Compared to your newer stuff, one can see how immensely you've improved.

And yet... it's my favourite of your games (so far). The writing is really strong, or rather more accurately, whether strong or not,  it just really struck a chord with me; deeply and, whether intentionally or not, I felt the aspects to be criticised added to the game's benefit. The lack of sound amplified the isolationist atmosphere of their ponderings. The choice to black out all characters except the protagonist adds to the self indulgent nature and focus on examining and re-examining their own life while also being a plot element itself. The long hallways with barely any items or gameplay leaves you to solely ponder what is said and plays into the word "ergonomic" and the principle of chaos ;). Maybe I'm just trying to distort a rationalisation why I like a game that has so many elements that would amount to criticism beyond just "I relate to it". I don't know.

I wish I could write an amazing and long review to really express just how much I appreciate and connect to the sentiments here but I don't have it in me and I feel a little embarrassed to go into detail too, hehe. The arrogant self pity and excuses yet minimising everything simultaneously to even small things like liking bathrooms for the same reasons or using a proxy for yourself in fantasy... I felt seen to an extreme degree.

I enjoy your games and I look forward to seeing what you'll do next :)

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omg thank you so much!! this was wonderful to read! :D

i'll try  not to talk too much about the thought process i had while making this game cuz i feel like the player coming to their own conclusions about it is an important part of the experience (and i also really like hearing people's interpretations of the themes hehe), but you hit the nail right on the head with a lot of it; self pity, heavy instrospection, isolation, self indulgence... it's things i wanted to portray in a way that i would find most compelling. which is, ironically, pretty self-indulgent haha, but i think first and foremost i wanted to make a game that felt a certain way that i haven't really felt anywhere else. that explored themes in a way i haven't seen in any other game. obviously i'm not saying i'm the best developer or storyteller ever when it comes to making a game like this lol. but i wanted to make something that felt truly personal, and hearing people say it struck a chord with them is the highest compliment i could ever recieve!! i'm really glad it's your favorite of mine so far, and thank you for taking the time to leave a review <3

if i'm being honest, i think i've strayed a bit away from this game's general vibe with my recent games... maybe i'll come back to it in the near future, who knows?