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I’ll start by saying I’ve never played a deck-building game before, but I was able to finish the demo using the first character.

The first match was a little confusing since I didn’t immediately understand how damage was being dealt, or how the power-ups I could buy afterward worked. As I kept playing, things clicked — I realized I needed to match cards for the countdown, and once I understood that, the game became really fun!

That said, I still didn’t quite understand most of the power-ups or notice when they were activating. Adding a bit more feedback or visual flair when a power-up is triggered could help a lot.

The “heating up” mechanic showed up once when I got into a big combo, but after I bought a few upgrades that reduced it, I never had to deal with it again.

I did enjoy thinking strategically about which cards to play in order to free up the best sequences — that part felt very satisfying.

One thing I struggled with was how fast the enemy played. It was hard to follow what was happening on their side; I mostly just noticed when I was taking damage.

In the later rounds, I liked the enemy effects that mixed up the gameplay, though they didn’t feel very challenging. I never felt like I was at risk of losing a match.

Overall, I think the game is a lot of fun! With clearer explanations, a bit more feedback for power-ups, and maybe some tweaks to challenge, it could be even more engaging.