This game is really polished and fun the movement feels smooth and satisfying, with a clever use of recoil that makes controlling the character unique and engaging. The level design and progression are well thought out, and the boss fight in particular stood out as a highlight, managing to surprise and challenge without feeling unfair. The visuals and music complement the gameplay nicely, giving it a lot of personality.
Some elements could be clearer, like how the sliding blocks activate or the effective range of the gun, but those are small issues compared to how strong the core idea is. It’s a very solid jam entry that feels like it could easily grow into a full game.
What caught my attention even more is that your approach is very similar to mine we both explored movement based on the recoil of shots. Maybe you’d be interested in seeing how I applied a similar idea in a different way in my submitted game.