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(1 edit) (+1)

Really enjoy the concept of using a hotkey to navigate two layers of the same world, as well as making visibility a scalable metric. Though I felt there were too many things taxing the energy meter, and it made all-the-more likely one would hit the loss condition for short playthroughs. 

Would've preferred the usual "WASD + space for jump" control scheme for right-handers, at least as a dual input option in addition to the arrow keys, so had to arrange my hands on the keyboard in an unfamiliar fashion to navigate the game. 

I like the pixel art and sound for an 8-bit experience—one of those games where one thinks, I could totally see myself playing this on the NES back in the day.

Nice solo effort here—good work!

(+1)

Thanks for playing.

I did plan to change the controls and also make it possible to customize in a settings menu.

I just ran out of time.