This is a very polished and creative entry the mechanics work smoothly, and the magnifying glass effect is a clever touch that makes the gameplay stand out. The concept is simple but engaging, with clear rules and satisfying feedback when spotting items.
A bit more variety and randomization would add replay value, as some cases felt familiar on a second run, and small details like clearer text at the start could improve accessibility. Expanding the design with lookalike or deceptive items would also add depth and tension.
The overall style actually reminded me the film Carry On, and I could easily see this evolving into something with a darker, story-driven twist almost like giving Papers, Please an unexpected horror edge. A great jam entry, and since we’re sharing projects, I’d love if you also tried the game I submitted.