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The art and presentation of this game are striking the intro cutscene is clean and stylish, and the overall design immediately catches the eye. The concept itself is creative, with a weird charm that makes it stand out and fit the theme in a memorable way.

That said, the experience felt a bit empty without music or sound effects, and the gameplay could use more clarity and purpose. Villagers were very hard to kill consistently, which made progression unclear, and small improvements like a crosshair, more guidance, or defined objectives would help a lot. Despite that, the idea has strong potential and is fun to experiment with.

All in all, a unique and interesting jam entry and since we’re sharing projects, I’d love if you also gave my submitted game a try.