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(1 edit)



Getting there! :) 


Screenshot from today featuring hexagon-borders that tell the importance of a star system right away. The borders expand, with each upgrade of infrastructure.  You can also see the lvl1 shipyard there. :) 

Oh and the planets! Yea. I made a system that each star has 0-7 planets. Each planet can be good for population (5-10 pop), good for mining (5-10 mines) or a gas giant with no value - yet. Infrastructure upgrades open up these slots for use. 

I'm keeping it simple. It's a rock-paper-scissors -game after all. :) But I like this approach. 

Some screenshots: 

And from yesteraday without the hexagon-borders


Maybe I should make a post about this. :]

-- Pecatus

Edit: Couple more screenshots from today.