
Getting there! :)
Screenshot from today featuring hexagon-borders that tell the importance of a star system right away. The borders expand, with each upgrade of infrastructure. You can also see the lvl1 shipyard there. :)
Oh and the planets! Yea. I made a system that each star has 0-7 planets. Each planet can be good for population (5-10 pop), good for mining (5-10 mines) or a gas giant with no value - yet. Infrastructure upgrades open up these slots for use.
I'm keeping it simple. It's a rock-paper-scissors -game after all. :) But I like this approach.
Some screenshots:

And from yesteraday without the hexagon-borders

Maybe I should make a post about this. :]
-- Pecatus
Edit: Couple more screenshots from today.
