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(+1)

I like the ambient music. Very soothing and fit the chill potion making theme. I also like the cute Wisp in the starting screen.

If I may give some feedback:

  • I think the cool down time for the cauldron takes a bit too long. 
  • I also couldn't figure out other combinations other than the basic blue + yellow crystal thing. I kept trying to ask the Wisp for more help but they just looped the introduction dialogue.
  • The tooltips for whenever I hovered over an interactability was also oddly aligned near the right side of the screen, almost off my screen visual.
  • It would be nice to have some feedback whenever a button is pressed. When there's no reaction in the cauldron after putting in tons of ingredients, I didn't know if it uses them up or still keeps them in it, so I just clicked the reset. And after making an essense, the other button to the side didn't really show much either.

Thanks for playing and thanks for the feedback <3 

Unfortunately we didn't manage to squeeze in the tips from Wisp which would probably help a lot with progression. Similarly with button animations and SFX. We also planned some notification in the bottom of the screen with the result of the action e.g. "Mixing succesful. X created" or "Mixing failed. Incorrect combination. Resetting cauldron" etc., these should also relief confusion about what happens after pressing. If we will continue expanding the game in some form then these will totally land in some earliest builds.

As for the tooltips, I think the alignment could break on non-1080p monitors but I did not manage to fix it in time. For sure will be fixed if the game will be continued in some form.

(+1)

Ahh that makes sense. I am on a 1440p monitor. Thanks for the info!