What a unique puzzle shooting mechanic! I didn't expect needing to plan out the shooting order, or dare I say, chaining them together? Having to make sure I have line of sight for the next Dragoon was so important. The art style is cute. I like the colour palette and the shapes used for the environment, which added charm to the game.
The slow motion bullet tracking was sooooo good!! And even the vignetting, letter boxing, and colour shift. So much artistic thought went into it! It's like a mix of well produced movie direction and interactability.
The controls are smooth and tight. Being able to mark a Dragoon so you can see them through walls helped so much. I initially didn't know why we needed to move fast, but I can see why. Running around to mark Dragoons before starting the mission was key.
My favourite thing was seeing the Dragoons exploding into pieces each time I shot them XD The endless mode was an all-you-can-shoot buffet.
Thanks for the fun game!
