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(1 edit) (+1)

Thank you! :D Yeah, the movement isn't exactly how I wanted, especially the bouncing. It took me a while to implement the throwing feature, without even having the time to make proper level design for it... Maybe not my best decision here. ^^' There will definitely be checkpoints in a future update of the game! There are even more features I had to cut out because they weren't finished, like a bubble counter (UI text refused to be pixel perfect), harmful bubble-types and a complete new character ability. I'm also considering a competitive 2-Player mode for after the jam.  

I will work further on this, so keep your eyes open for updates~ ;)