The controls are much too unintuitive for me to justify my frustration as part of a rage game; in Getting Over It, for example, it’s relatively easy to control what the character is doing, even though it might not be what how the character is moving. In contrast this game’s controls feel unpolished in all the wrong ways; there’s not enough force being applied through the flower, for example. I like the idea, but this needs more rethinking to be good.