Last night I managed to get the duck waddling, although it seems it has a slight limp so I’ll have to revisit this animation later. It took hours, and I feel like every time I try and learn animation in Blender I end up doing it a different way and still have no idea what’s “right”. Still, it works.
After that I also added an idle animation, which took all of about 30 seconds so no idea why I didn’t start with that one. Combine the animations with the fact that ducks no longer fall through the floor? Success!
So onto the geese! For now, my goose model is just the duck model reskinned. But fear not, bird people, I do know there are plenty of differences and am just being lazy for prototying purposes.
The point of the game is to identify the geese hiding out among the ducks. Which is a cliche interpretation of the theme and probably one in a large lineup of similar entries but anyway. When you successfully identify a shifty goose, I thought it might be fun for it to freeze, look at you for a moment, then disappear in a puff of smoke. So here’s a first draft of that (ignore the stupid cursor in the way).
Really not sure how much I’ll get done today, we’re staying home all day so that should mean a lot of dev time but I could also really do with a rest and probably a nap. So we’ll see how that goes, I guess.
(PSA: If you are taking part in the jam but gave up on the Discord because of no dedicated channel, we do have one now, come share your progress too!)