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Mh. While I get the concept of putting a call to action in a video game… the same call to action also makes me not want to play the game. It could be nice to at least have some feedback (e.g. “an est. 20% of plants will not grow this year”), or be able to remove plants that haven’t grown. I also found the game loop rather uninteresting; I just ended up growing as many of the highest-value plant every time. The visual language of the game, too, was hard to read — everything blended together — and the music got repetitive quick. The concept is good, but needs a bit more fleshing out to be enjoyable.