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(+1)

I agree with you here. This conflict is because I originally wrote this to play essentially as an Initiate but without a sect (as you say, there are a lot of paralles). It was only later I had the idea of the prequel playbooks, but I sort of tagged it on to the end of the existing advancements. I'll continue to play this version, but I'll re-write with the end in mind

take your time. is a very interesting ideal. maybe should be more of supplemental mechanic than actual playbooks? is your choice

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I appreciate the encouragement! It could be like... a mini-playbook I think. Like, earn these three moves / have these three experiences and then graduate to the main one