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Holy cow. Talk about a game that's commercially viable.

Just insane levels of fully realized ambition and polish put into this one. It's difficult to believe something like this can be achieved in nine days, but here we have it.

I love the art style, and the autopilot combat system is impressive, though wish the creatures were controllable to even a minor extent, and that their HPs were displayed above their heads permanently throughout battle.

My biggest gripe would be with balancing. If you fall slightly behind (like one of your creatures dies off-the-bat), you spend the whole rest of the game trying to catch up to the ever-increasing difficulty, because all the limited gold you receive is spent reviving dead creatures instead of buying items / snacks to level up your fighters. On my second playthrough, I was able to stay slightly ahead, but after a couple of my creatures died in the final battle of the minor league, I was eliminated rather quickly by the powerful enemies of the mid-league.

But obviously when the scope is this wide, there's bound to be overlooked areas of refinement, and I'd say this is a big success regardless. Congratulations on grubkins! What a portfolio-shiner!