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(+1)

Holy.  From a technical perspective, this is insane.  Given the fact that you built a voxel game with NPC's, building and burn interactions within 2 weeks.  While I would argue that this is more of a tech demo than a game, I still had a good amount of fun messing around, even when I wasn't really doing what the objective told me to do.  I also noticed some chunks transforming as I got close, but it was no big deal.

I also personally really liked the narration and felt like I was playing The Stanley Parable again.

Nice work!

(+1)

Thanks! I think that fair, but it's a vertical slice of the idea of a game.