Holy. From a technical perspective, this is insane. Given the fact that you built a voxel game with NPC's, building and burn interactions within 2 weeks. While I would argue that this is more of a tech demo than a game, I still had a good amount of fun messing around, even when I wasn't really doing what the objective told me to do. I also noticed some chunks transforming as I got close, but it was no big deal.
I also personally really liked the narration and felt like I was playing The Stanley Parable again.
Nice work!