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I liked the idle movement of the dragoons in the waiting/evolving area, but sometimes they'd move over one another/too close to the incubator and it would become really hard or impossible to select the specific dragoon I was trying to move into my field. I didn't realize there was a tank on the field at all during the first level because click and drag to scroll was a bit finnicky and I thought I was already at the end of the map because of it. I also only realized there was more than four levels on the level select menu because I hit my scroll bar accidentally, I think this menu would be better laid out if no scrolling was required at all to see the other levels (or an arrow indicator to let the player know there's more stuff above the visible area of screen). The art and atmosphere overall was very lovely and the strategy was pretty engaging!