Very nice! I hope this does well at release
The visual and sound aesthetics are really good
I beat 'Hex' without using the rocks at the top right and instead by sending the enemies above and then outpacing them from below, which I feel probably wasnt the intended solution
'Avalanche' felt like it required a lot of set up work to dig out the large area even with knowledge of the solution, but maybe I don't have the rock physics knowledge to find the simplest solution
I had a minor dislike of 'The Pale Queen' introducing a new mechanic after making me solve some puzzles when it could have been in an earlier chamber. Admittedly the second 'eye' and the squid guys prevent messing up with the first 'eye' being a softlock, but it was easy to feel like I failed the puzzle considering I didn't have full knowledge of the puzzle at the time
'The Pale Queen' also had a lot of ambient noise even when the queen wasn't onscreen which made it hard to focus on thinking about the right solution
The tooltip for quick restarting when you restart from the menu was a good choice
Your final screen still says "releasing in fall 2025". If you're planning to release on Steam I'd say that this is is good enough to put up as a demo