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Yeah, the game is far from finished, we only started the jam halfway through the week, but we are still going to keep updating it, and maybe make it a full game. The character is a bit on the heavy side, Melcx pulled a very accurate physics model, we will make the character a bit floatier later by making it “glide” a little. We are adding a better terrain shader and better breadcrumbs and decor elements to give the map more texture to make it easier to see. Thank you for your review :)

Not sure it's useful, but I was thinking of a stage it'd like to play: you're in a giant cave and try to get through it by jumping from one bulge to the other. It's dark and you only see your close surroundings and pale lights around. So you have to take long and risky jumps into the darkness to try reach these other shelves and progress through the cave. I think your visuals could make it a very cool moment.

That may be very nice, I have the vision, of glowy mushrooms and barely lit ledges, I will see if we can implement it after the current level, probably as a level before that one. Thanks for the suggestion!