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A nice little maze game but could use some improvements. The light revealing part of the maze is very well done but the parts of the maze aren't as good. The randomness is nice enough but I would more variety in the player and goal starting place (I think this is partially done because I spawned in the middle once). The main problem is the maze's hitbox. I was constantly getting stuck on corners. I think this for two reasons. One, the player and maze hitboxes are right up next to each other,  as can be seen from the fact that the player can't move left or right in a corridor. Preferably, both hitboxes would be a bit smaller than their actual sprites. Secondly, the way collisions are done doesn't seem the best. From what I can gather, when a collision is detected, the player's movement is cancelled. This can be fine in some circumstances but isn't here. Instead after a collision is detected, the player should be moved as close into the wall as possible (this can be done in a for loop where you slowly inch the player forward until you detect a collision). Without this, the player's distance from the wall is depending on their frames as higher frame speed causes the player to take smaller steps per frame.