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(+1)

I really enjoyed the back-and-forth storytelling between the hell and the flashback. It had a very clear vision from start to finish on the story it was going to tell, and the atmosphere was super well set.

I think it could use timing adjustments on the steps to make the gameplay flow a bit smoother, but minor thing.

Loved the random references, I can probably take a few more of those (in a fight, right?)

The cigarette currency was an interesting tool for storytelling, the contrast was quite shocking (props to the background designer!)

thank you for the kind words! yeah i def feel like i made the walking sfx too long haha