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I always think it's cool when menus are a part the game's world and this felt like a good time to make that kind of menu. Towards the end of the jam I thought about adding a sensitivity setting but couldn't figure out how to set up an elegant menu so I worked on sound effects instead. I probably should have just left in the scuffed menu.

Sounds effects are nice too! The game jam is a really short time to make a perfect game, so that's understandable!