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It's an interesting idea, but it needs more implementation. 

The same expectation of dripping water — it just feels like a chore when you sit and wait for it to finally end.

It seems to me that the problem is precisely that the player does not have any penalty for sitting and collecting water for too long (although this is what the game intended). It would be possible to make a simple water saturation system that would kill the player, but then you would have to redo all the levels to meet the new rules.

And I kept waiting for the physicality of the flower to finally play a role, for example, that I would need to entangle some lever and pull it down to blow up the door (because all doors in this game explode).

Thank you for the feedback! yup, it is kinda dull. i could have done a lot better job on it