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A game with nice visuals, but not much in terms of gameplay. I like the idea of having to buy the seeds as it adds a nice extra thing to worry about. The problem is, there is nothing to worry about. There's no way to lose as when a customer's timer runs out, they just walk away. The time given of 60s is way too long, meaning you can always easily buy the seed, grow it and give it to them. Really, the player should lose if they do an order wrong or not in time and the customer's timer should be shorter with each next customer. Nobody ever wants the smart brain which, while funny, means that you just never grow any. Instead a better idea would be that sometimes a customer will come that wants a smart brain but with a very short timer <10s so you have to have it in supply. Also, when you give a customer their brain, they still accept more brains until they move away.

(1 edit)

Thanks for the honest feedback!

Couldn't answer any comments until now. Sadly, we didn't have much time to add a "game over" mechanic and the smart brain thing was actually an unintentional bug, but I like the idea to give the brains different timers ^^