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(+1)

thanks for the feed back

well if you dont undtood the concept its about a man in a coma and he lost his memory. the room represent his memory. some of room parts scattered around and by finding missing pieces of the image the player will unlock his part of memory (and the room will be fixed because it represent as his memory). i thought that idea has the theme "bloom" in it since the player litteraly go through his life events to unlock his memory ( well i only able to make one level so it might doesnt make sense )

Ah I see that makes to me now! Thanks for explaining!