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Thank you for sharing your feedback! Yeah the "Free the rest" objective text we included because it's kinda funny but in hindsight i can see how it's not the clearest. Thankfully most players managed to connect the dots fairly fast. As for the rest of your concerns I agree we were hoping to have more time by the end to be able to fine tune the variables like slow, and most importantly difficulty (based on feedback) but gamejams wouldn't be gamejams without a time crunch. We'll probably try to assign more time to that part in the future haha