hey, thank you very much for your feedback!
i use the winds in any game i run (independently from the system played), both solo or as a GM; it should be feasible to apply them to work with any knight. i find them a great way - at least for me - to set immediately the scene that i/we are going to play. after determining the prevailing wind, everything that happens in the scene is influenced by it (e.g. if the Òra blows - the wind of respite - if i look hard enough i am able to find a refuge where to camp, even on dangerous ground, or it might be more likely that drinking from an unknown source would help me close that wound i had, rather than worsening it). it has worked quite well for me so far!
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re: the names
the names of the winds provided in the Omens (and in the table of winds) are the names in dialect of the different winds that blow over the lake where I am from, in Italy.
Our lake has always been shaken by many winds (too many for my lil d6 table) and knowing how to recognize them and behave when they blow always played a fundamental part of the local fishermen knowledge.
if you don't want to have to download the pdf, you can always find the names of the winds and their interpretations here: https://selvalugana.bearblog.dev/tables/d6-winds/