Hi, for the first game it's not bad at all. But I still didn't understand the solution to the puzzles, but I solved them somehow. Work on optimization and at the end there was just not enough screamer and monster.
It's not the first time someone has mentioned the puzzle solutions being too easy, while others have found them challenging. This makes me think the puzzle design might need some work, so I'll definitely study this feedback and address the issue.
My intention was to create a main puzzle that feels like a big challenge—one that requires players to think critically, observe their environment, understand the purpose behind elements, and reflect on the game’s main theme.
That said, this is still a demo, and the final version will incorporate adjustments based on feedback like yours.
I’ll also give more thought to your comments about the monster and discuss it with other players.
Thanks so much for testing my game and for taking the time to share your thoughts! 😊