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(+1)

I liked it, cool ideas and I found no game-breaking bugs. Some suggestions that weren't mentioned and could improve it:

  • Add elevation, walls, or more obstacles in the level to make it more interesting to navigate, maybe huge, scaled up blades of grass, the game can still happen at the same Y level but becomes a bit more immersive.
  • The minigun could shoot faster but push you back, for example, just to differentiate it from other weapons
  • Energy should start replenishing after a few seconds instead of when it gets depleted

It's an impressive game for a solo dev, congratulations!!

(+1)

Thanks for playing and for the great suggestions. I’ve already fixed the energy in an update I’m working on, it was originally intended to refill immediately upon use but take longer to refill if you fully depleted it, which obviously isn’t working as it should. I also plan on adding either levels or greatly expanding the current area, and adding elevation is a great idea.

I hadn’t thought of pushback, but that’s something I’ll look into, both from the weapons but also potentially from being attacked as well.