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(2 edits) (+2)

Before anything, obviously much glowing praise for the art, design, and music. You'll get the term "cute" a lot, so I'll instead say it's "soothing."

Unlike seemingly most, I actually do like idle clickers, but they are challenging in the fact that they can grow infinitely if not balanced correctly, and there ought to be an overarching goal as to what you're clicking towards. As it is, I was mindlessly clicking away at the pig and occasionally clicking the upgrade / job buttons whenever they became toggleable without really understanding what they would do for me, so after several minutes of this, figured there was no endgame and concluded my playthrough.

Nonetheless, Truffle Snuffle could be the basis for something more immersive if the progression matches the functionality of the mechanics. It's wild that this is a solo effort, since the programming seemed to be clean from the surface, the art and animations were wonderful, and it was apparently all a solo effort. Wow. Fantastic ambition and achievement!

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Thank you! Completely agree with your feedback, I was learning all about clickers from scratch this week and had plenty of ideas for how to improve and balance it, but you know how that goes towards the end of a jam. Already working on the new improved version to upload once the rating is all done :D