Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Haha, I'm not really sure what to make of this game? Very unique vibe, and obviously an amalgamation of many different ideas and minds. The walk animation would freeze (possibly not set to looping?), but could be reset by hitting the sprint button. Once I found interactables, like the minigames / upgrade system, realized wow, there's like a whole game here (though the critters nipped at me while I was reading through what the upgrades did).

A standout for me was the UI. Loved the main menu and HUD—some very creative ideas implemented there. And the minigames are fun + rewarding, though as mentioned, I think it was a bad design decision to let the main game continue as you're trying to understand how to play the minigames and engage with them—because there's not much you can apparently do to avoid damage with the interface still up.

Some areas of refinement:

  • Spawn distance is too close (to the point where the critters will spontaneously appear near you).
  • Definitely enable "resize" in the Project Settings, since 3D games are typically best in fullscreen or maximized.
  • The restart function after losing doesn't seem to work.

I feel like there's the germ of an interesting world here, bolstered by creative story, minigame designs, and sound, but is currently hampered by not being able to meet the intended scale and a lack of refinement—possibly due to having to collaborate across a very large team without a dedicated producer keeping things in check, within achievable scope, and consistent. Sometimes less is more.

(+1)

Heya Ricky! Thanks for playing our game, and you're absolutely right about the things you've mentioned, we had to cut a lot of corners and in we ended up overscoping (in my opinion)


Less is more!