The graphics are very consistent; I like that y'all did a limited color palette. The sprites are readable (very good). The words were very, very hard to read, though. That's the only time I think deviating from the palette would have been for the best. There were some hitbox issues where I'd walk into an area and take damage (I'm assuming from an invisible enemy?) and feedback about what is happening would really enhance the gameplay. For example, enemies reacting to damage, a camera pan to the area keys are effecting, or possibly an area highlight of where the boss is attacking to give the player a chance to react. All in all, you'll always have my heart when it comes to Zelda-likes. Good job team ♥(ˆ⌣ˆԅ)