Pretty neat little game. I loved the art and the music, and it’s a very creative concept.
I think small small UX details would help it a lot. I purposefully launch games without looking too much at its description, other than controls. Consider things like:
- Adding indicators to the customer requests and shop inventory to reinforce where to look and when. It wasn’t immediately clear what my goal was.
- Small numbers under the shop inventory would be nice, but not a big deal
- Icons or something to indicate that you should be rotating when you bring up a flower
These are minor details, but help bring a game together. Really nice work.