In my first game I just had two towers and a level 2 dagger which made fighting seem really slow and made losing to the first boss unavoidable
It grew on me as I played and I wanted to see if different wall arrangements would make the game feel better, but the difficulty ramps up much quicker than your damage and it ends up feeling like Vampire Survivors in a restrictive arena with too many projectiles and not much like a tower defense roguelite
The game gives you plenty of walls and assumes you know how to arrange them in tower defense style, but I think many players wonât. In fact, I was left wondering if enemies could move/attack through diagonal walls but wasnât willing to risk my run to test it
The second time I played I noticed a text tip after a battle suggests using walls to herd monsters, but itâs easily missed since the mechanic isnât tutorialized and the message goes away the moment you go back to picking up items, which is what you learn to do after battles automatically
I found it easy to misuse an item since itâs hard to see what you have selected. I accidentally set the wrong weapon as my tower and only realized I could have deconstructed it a few games later
The first boss is way too hard yet seems like itâs possible to cheese it to win just by setting up a long path and then jumping back and forth across it. In general, being able to jump back and forth across a wall than enemies canât cross wasnât a satisfying combat mechanic