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In my first game I just had two towers and a level 2 dagger which made fighting seem really slow and made losing to the first boss unavoidable

It grew on me as I played and I wanted to see if different wall arrangements would make the game feel better, but the difficulty ramps up much quicker than your damage and it ends up feeling like Vampire Survivors in a restrictive arena with too many projectiles and not much like a tower defense roguelite

The game gives you plenty of walls and assumes you know how to arrange them in tower defense style, but I think many players won’t. In fact, I was left wondering if enemies could move/attack through diagonal walls but wasn’t willing to risk my run to test it

The second time I played I noticed a text tip after a battle suggests using walls to herd monsters, but it’s easily missed since the mechanic isn’t tutorialized and the message goes away the moment you go back to picking up items, which is what you learn to do after battles automatically

I found it easy to misuse an item since it’s hard to see what you have selected. I accidentally set the wrong weapon as my tower and only realized I could have deconstructed it a few games later

The first boss is way too hard yet seems like it’s possible to cheese it to win just by setting up a long path and then jumping back and forth across it. In general, being able to jump back and forth across a wall than enemies can’t cross wasn’t a satisfying combat mechanic

(+1)

Thanks for all the feedback I really appreciate it! I think all your points of feedback are valid, and I'll work on addressing them