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Hey dude,

Very nice project! I like the game. I feel the aesthetics are awesome, I like the pixelated style as well. 

It's super easy to pick up and play! It's also nice take on the genre. It's like a mashup of idle + tower defence.

Here's some improvement ideas:

- After finding the fastforward I didn't use a normal speed for anything. The reason being that there's no construct phase what would require some thinking / strategising. So, I wonder if additional stategical elements could be incorporated for those interested? I know it's not the same game any more but..
- I don't think (played 3 games up to final boss and lost) game can be beaten. Or there's too much luck involved (randomness). No matter the upgrade choices I get to more or less exactly same level with full health but can't kill it. 
- I would like to have ability to place some towers myself allowing some strategy.
- Area damage visualisation. Now I don't really know the area.
- Possibility to zoom in / out camera further allowing bigger field for play? Now the play area feels quite constrained.
- Different paths for enemies to take than just direct line?

Good stuff! Keep up the good work!

(+1)

Hey PurpleXYZ, thanks for taking the time to play and also write this amazing feedback, it'll help me to improve the game in future releases!

Thank you so much!

No worries! Keep up the good work!