Hey dude,
Very nice project! I like the game. I feel the aesthetics are awesome, I like the pixelated style as well.
It's super easy to pick up and play! It's also nice take on the genre. It's like a mashup of idle + tower defence.
Here's some improvement ideas:
- After finding the fastforward I didn't use a normal speed for anything. The reason being that there's no construct phase what would require some thinking / strategising. So, I wonder if additional stategical elements could be incorporated for those interested? I know it's not the same game any more but..
- I don't think (played 3 games up to final boss and lost) game can be beaten. Or there's too much luck involved (randomness). No matter the upgrade choices I get to more or less exactly same level with full health but can't kill it.
- I would like to have ability to place some towers myself allowing some strategy.
- Area damage visualisation. Now I don't really know the area.
- Possibility to zoom in / out camera further allowing bigger field for play? Now the play area feels quite constrained.
- Different paths for enemies to take than just direct line?
Good stuff! Keep up the good work!