I got stuck in the tutorial in the room with the first enemy since I would be stunned by the bullet and it would ricochet around the room and by the time the bullet despawned, the dragoon would just shoot another and stun me. I feel that I didn't really understand the difference between the openable wood doors and the security doors, which I still don't really understand how to open. Also, in the levels, the dragoon could potentially get knocked into weird areas by their own ricocheted bullets into areas where it would be impossible to progress. Also got some exceptions thrown at me, possibly having to do with hacking mode. Wall jumps were pretty painful to perform. Pretty cool idea for a heist game, but it could use some polish.
Viewing post in Doki's Grand Heist jam comments
Thank you for the feedback! Some of the issues you mention I was already aware of, I kind of ran out of time and brain power to fix the wall jump at the end of the jam. Funny enough I just happened to put out a patch a few minutes ago fixing the wall jump among other bugs; the issue with the bullets I hadn't thoguht off, I will look into it. Thank you so much for trying out the game!