That's a solid submission for such a short jam - especially given that you handled the art and programming yourself! That must have been tough.
Difficulty was well balanced. I wonder how long it took you to tweak elements like the enemy spawning patterns and the enemy speed to where it was. I like the simple, almost hypnotic charm of it and the silliness of the AI messages. (Don't know what your concept for that character was, but I got the sense it was deliberately taking as long as possible just to mess with the player). Music was good too and the sounds were decent.
I've enjoyed your games on this platform and hope (though not expect) that I get the opportunity to play any more you might create.