Thanks for the feedback.
Yeah, as I mention in the devlog, this was done very quickly so that Android could be playable for those who are willing to overlook the technical difficulties until the game is optimized. I recommend a bigger screen like a tablet or a large smartphone to play it. Apparently, it plays quite well on those. And of course, I recommend PC or Mac as the best way to play the game (and the platforms it was originally designed for).
I've already started optimizing it for the current Patreon content releases, but it might take a while until a truly optimized version comes to Itch. I'm a solo dev with a full-time job and no Android phone so I am just relying on emulators and whatever free time I can find to make it.
I do promise to look more into mobile optimizations for the game in the future.