Thank you so much for the feedback! I really appreciate being able to hear what others think about the game!
The points you raise are very helpful. I’d considered a few of them in development and chose to keep them in, as they add to the kind of game I personally like. Such as the client bots getting in the way of clicking - you’re right that it’s frustrating, but I enjoy that it adds to the hecticness (hecticity?) of the game.
The remote controls, too. They are OP. Therefore, I let the first one be just a teaser, so you know what they do and how good they can be, but then you have to work for the rest. A little mini-goal, as it were.
I can see why the timers would be confusing, though. I think I may be dev-blind to it - I made them that way, so of course it makes sense to me. I will have to keep in mind for next time how to better distinguish UI elements which are so similar.
I hope these details didn’t ruin the game for you. And well done for getting to the end game (and presumably winning)!