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(1 edit)

Thank you so much for the feedback! I really appreciate being able to hear what others think about the game!

The points you raise are very helpful. I’d considered a few of them in development and chose to keep them in, as they add to the kind of game I personally like. Such as the client bots getting in the way of clicking - you’re right that it’s frustrating, but I enjoy that it adds to the hecticness (hecticity?) of the game.

The remote controls, too. They are OP. Therefore, I let the first one be just a teaser, so you know what they do and how good they can be, but then you have to work for the rest. A little mini-goal, as it were.

I can see why the timers would be confusing, though. I think I may be dev-blind to it - I made them that way, so of course it makes sense to me. I will have to keep in mind for next time how to better distinguish UI elements which are so similar.

I hope these details didn’t ruin the game for you. And well done for getting to the end game (and presumably winning)!

(+1)

I did manage to get all the upgrades and win. I had thought the thing with the timers may have ended up being something like that, and I understand your point about the remote controls.

At first I thought the same thing about the client bots, where the frustration of them getting in the way was the point, but after a while it became super tedious and annoying to the extent that it started detracting from the fun. It started making me hope the game would end sooner so I wouldn't have to deal with it anymore. Could just be me, but that's how I felt in the moment.

Maybe making the remote control room-level could work, so you can just click the room and kick off maintenance. That way there's progression to it, without getting rid of the early problem to work around. I could see BufferBot trying to find a way to solve the cluttered client problem.

Overall, I liked the game, and hope to see what other games you come up with.