- Atmosphere is great. The little taste of worldbuilding helps with this
- Biomes don't overstay their welcome
- Very glad there's no fall damage
- The monster enemies are great. Each one is distinct with obvious combat roles and really good animation telegraphs. The way the factions fight each other is perfect
- Not sure if it's intentional but chaining slides and jumps up slopes lets you fly around like crazy. Feels good once you get the hang of it
- Being able to have multiple copies of a weapon when they share an ammo pool anyway makes weapon selecting tedious. This also made me lose my sniper rifle because I accidentally replaced it with a tiny pistol
- Item pickup range is very very small
- The aerial movement works in huge open spaces but feels like too much in smaller areas. Especially anywhere with a risk to fall off and die
- Not sure if I was supposed to find better armor at any point but it got very frustrating when there were tons of purple balls killing me from offscreen in the tower level
- The camera has a severe jitter to it when character is moving and the camera is rotating. The motion blur makes this even worse. Easier to see in slow motion. It seems like the character is physics-based and the camera is not getting updated every frame.
Unfortunately softlocked myself in the white sand area by taking the door back to the boss arena. Lot of fun up to that point