Looking to do some animated CGs as the main thing, in terms of tech probably will want to try smooth belly size change and will look to experiment with liquid physics a bit depending on circumstances. With polishing the game I’ll be looking to make actions and time passing feel more impactful, moving bars, animate the model on the side, etc.
The exact scope of how many things I do will depend on my work pace and on how interested people end up being on the project.