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(+2)

Thanks for the analysis! Doki and Mint's dynamic is something we definitely wanted to make a part of our game. We talked a bit early on about whether or not it would be appropriate to feature Mint so prominently, but in the end we checked with the jam organizers and got the okay.

We actually do have alternate mappings for aiming and firing! It was originally undocumented, but we've updated the game page to include them. It's Q to aim, and F / Space to fire. I worked on a laptop for most of the jam, so I definitely understand the awkwardness on a trackpad!

(+2)

Our game features Mint prominently, too (just not as a player character), but Doki and Mint are such a classic content pairing that I didn't even think to ask the organizers about that, hahaha. So I'm glad you guys did!

I'm focusing on working through my queue and then checking out some of the other games, but I'll come back and try out the alternate control scheme.