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(2 edits) (+1)

Alright, this is pretty much a flappy bird variant (which itself was done prior to that, as you state yourself on that helicopter game).  Not necessarily original, but building on a proven concept is totally fine.

What I dislike is that there is not much building upon the concept happening, as there is nothing but evading floor and ceiling, so the game didn't really hook me up for very long.

Music and sound work well with the overall feel of them game.

I encountered a game breaking bug multiple times, where the floor would just go up to the top of the world, forcing failure (check screenshot). Happened on different distances, so not linked to that.


I absolutely agree about the lack of variety, although to be perfectly honest that's sort of what I was going for. At some point I did have one or two other "obstacles" that could generate between the "caves" and would eventually spawn with them as well to add variety, but I simply couldn't fit them in my development time.

That game breaking bug unfortunately took a lot of time away as well. I spent much of the last few hours before submission trying to find what was causing it. Pico8 unfortunately doesn't have much going for it when it comes to debugging, so I was working with what I had, and regretably I fell short. Funny enough, this bug took away the time I would spend on making the level generation a little crazier as the levels progressed.

I do hope to fix it all and update later once the jam scores are done! Thank you for playing and for your feedback! I really appreciate it.