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Yeah, I was working on actually testing the maps for the first time right up until the last few minutes, and the island area got hit the hardest with uncaught bugs. The lifeguard bit was especially bad because I forgot to set progress switches AND drunkenly coded a bunch of ‘move right’ (back towards the last map) as ‘move left’ (and basically skip the checkpoint altogether, with no way to go back because of those switches that didn’t get set).

I do have a bugfixed build of the game that (hopefully) solves most of the major issues, although it probably needs a new save to work properly. However, it’s outside of the scope of this jam and it won’t be uploaded to the main itch page until after the review period has ended in a couple weeks or so.