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I've played a lot of Metal Gear Solid (although not 5) but I couldn't enjoy this as much as I had hoped

My biggest problem was that because of the open areas it felt like either I could sneak up on an enemy with no chance of failure or there were too many enemies to ever approach an area

Even when enemies were able to be taken out one by one, all I did was charge at them and then bury their bodies, then move on to the next one, until I’d get seen by an enemy I hadn’t noticed and have to completely leave the area as I got shot at until I had no more heals and died

I couldn’t figure out which enemies have shields. I think I understand the mechanic as explained by the other commenter, but it didn’t feel like it was expressed at all in game

I felt like enemies who I thought wouldn’t have omnivision did have it. It’d be nicer if the omnivision guys were a little more visually obvious

The beeping to indicate that you’re being noticed wasn’t easy to understand at first because of how slow the beeps are compared to other modern games that use a rising tone increasing in volume or something similar

Burying yourself to become less visible doesn’t seem to hide you completely, but IMO is a cheap substitute for actual stealth since you can do it instantly and anywhere

Hoverboarding is cool but ultimately feels tacked on since it’s only* useful in approaching a base.  I spent a while trying to hook onto things with the hookshot but only later found out its only use is for riding worms. On a lore note, it’s funny that a stealth operative in a desert carries a giant piece of reflective metal on his back

*Jumping on your board while running sideways of the faced camera direction gives you loads more airtime for some reason, to the point where I used it to bunny hop around and get on top of buildings

I’d suggest you make codec calls require another button press to advance to the next text even if youre fast-forwarding it since I accidentally skipped some info that way 

I prefer MGS's stand > crouch > prone instead of being able to snap from one state to another

I found the controls hard to use. Diving, specifically, is uncomfortable to do. They might be better on controller

Despite the criticism it’s fun with what seems like a somewhat interesting world and backstory, and the number of references to unlockables or mechanics that I hadn’t seen yet makes me think this is a really deep demo, but I just didn’t click with the way stealth works

(+1)

Greatly appreciate the feedback. Leading up to this jam I haven’t been able to hear much from people who are really familiar with the genre, so this is perfect, thank you.